Saturday, February 23, 2008

New version of Mario doom uploaded

I have a new version of mario doom up. This one....

-Player's jump has been increased

-Jump blocks now gone

That is it for now. But that is the slight update

No updates

Haven't worked on it since its demo release. I've been fooling around with the Hammer editor from Valve.
I got the orange box and I have been playing around with their half life 2/portal/team fortress 2 editor.
It's quite an editor, hard to get the hang of, but I think I may have started to get the hang of it. Not going to be able to mess with it for a while soon. I have to get back on track with mario doom.
Not to mention a possible idea for another mod in the future ;)

-~Doom_master1122~-
Oh yeah, Join the forums. If you wanna talk about it mario doom or anything, go ahead and head over to the forums. The link is at the website.
http://www.freewebs.com/mariodoom/

Saturday, February 2, 2008

Mario Doom Demo RELEASED!!!!!!!

The moment we all have been waiting for. Indeed. Check out my Youtube profile for the video of the last level.
Download link in the mario doom website
http://www.freewebs.com/mariodoom/

Please, let me know what you think!

Corruption

Well I was working on Mario doom, importing some textures into the thing. Afterwards I tried to use one of the new animated textures I just imported. They went into the WAD wrong. The texture animated all the way to the last frame and then freaked out and merged with a non-animated texture!
So I tried to fix it.... That didn't go so well, it ended up getting worse.

In the end I ended up having to export EVERYTHING outta the wad. Create a new wad, and re-import the stuff back in. So now everything is back in, all i had to do was import maps. Did that and it was back to normal.
So here I am again caught up on its progress.
This may cause a slight delay, MIGHT. It shouldn't.

Keeping ya updated!
~-Doom_master1122-~